![]() It all feels pretty straightforward and a bit mundane compared to the more robust console shooters, and even with varying locales, the missions tend to blend in with one another. You’ll twiddle one virtual stick to move your hero and the other to shoot in any direction, with each brief mission (about 10 minutes or less) tasking you with mowing down waves of enemies, protecting allies, occasionally commanding vehicles, and destroying marked locations on the map. Despite the switch, Spartan Assault does a good job of maintaining the series’ aesthetic. It’s Halo-except zoomed out, and from a different perspective. ![]() However, the biggest difference comes not with the futuristic, armored soldier you command at any given time, but rather the shift to an overhead camera and an arcade-style approach that significantly streamlines the action. Halo: Spartan Assault originally launched in 2013 for Windows 8 and Windows Phone before hitting Xbox consoles, and it depicts events that take place between the massively successful Halo 3 and Halo 4-albeit with different lead characters. Halo: Spartan Strike on iPhone and iPad, although neither closely resembles the frantic, multiplayer-centric first-person shooters that have helped define the Xbox experience. And with Microsoft expanding its focus beyond its own hardware, we now have both ![]() Sega’s Sonic the Hedgehog ended up appearing on Nintendo platforms years after the heated 16-bit rivalry, and now Nintendo is working onīringing its own beloved franchises to smartphones and tablets. Eventually, however, business realities win out.
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